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Gamification is a method or approach that utilises elements and principles from games (game mechanics, game design) in a non-gaming context to increase users’ motivation, engagement and interest in a given activity. In the field of e-learning, gamification takes the form, for example, of badges awarded for reaching certain milestones, points for completing lessons, leaderboards for comparing results between users, or various levels that are unlocked upon successfully completing quizzes and tasks.
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